Scott Miller was a lifelong gamer who released his text-based video games as shareware in the 1980s. By 1988 the shareware business was a $10 to $20 million a year market, but the distribution method had never been tried for video games. Miller found that gamers were not willing to pay for something they could get for free, so he came up with the idea of offering only the opening levels of his games; players could purchase the game to receive the rest of the game. George Broussard, whom Miller met while he was in high school, joined Miller at his company, Apogee, which published and marketed games developed by other companies. While Miller was quiet, with a head for business, Broussard was an enthusiastic "creative impresario". Apogee (a new brand name was made, 3D Realms in 1994) grew from a small startup to a successful corporation. Among the titles they published was id Software's Wolfenstein 3D in 1992. Wolfenstein was highly successful, popularizing 3D gaming and establishing the first-person shooter (FPS) genre.
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